Spell
NormalCharge Into a Dark World
Archetype:
Dark World
View:
3524
Target 1 Level 4 or lower Fiend monster in your GY; Special Summon it, then discard 1 Fiend monster. You can only activate 1 "Charge Into a Dark World" per turn.
Charge Into a Dark World — Power Evaluation
Final Score: 47 ± 6 · Confidence: Medium
- Intrinsic: 44.5 · Deck: 48 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Utility
Why it scores here
The card is a one-activation recursion spell: it Special Summons a Level 4 or lower Fiend from the Graveyard and requires discarding a Fiend, which is roughly card-neutral and adds one body to the board. Its 305-deck presence (54% Dark World, 1.24 copies on average) confirms it is reliably accessible and cheap to run, but that frequency earned only the accessibility and deckbuilding points, not power. The 0 ATK and the absence of combo data mean no points came from stats or observed board conversion, and it offers no opponent interaction.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | Live in the hand when a Dark World Fiend is available to discard, with no searcher needed, but it depends on both a Fiend in the GY and a Fiend in hand (verified card text; 305 decks; inferred that the route is live in most Dark World hands). |
| Combo & Conversion | 40 | Text describes one Special Summon plus a discard; no combo boards were supplied, so conversion is text-only inference (inferred). |
| Resource Economy | 50 | Spell goes to the GY, a Fiend is recovered from the GY, and a Fiend in hand is discarded, so the net is roughly even with a small refuel (verified text; inferred net). |
| Effect & Interaction | 5 | The card has no negation, removal, or disruption clause, so it provides essentially no interaction (verified card text). |
| Material Utility | 10 | The card itself is a Spell and cannot be material; the Fiend it summons is only a body of Level 4 or lower (verified card text; inferred). |
| Resilience & Flexibility | 35 | A single Spell with a once-per-turn name clause and a single body. A standard hand trap can respond to its activation (inferred from frame type; no combo evidence). |
| Deck-Building Efficiency | 60 | Single-slot card with no garnet or lock; 247 of 305 decks run one copy, so it is cheap to include (observed from deck data). |
Calculation
Weight profile: Recovery/Recursion primary weights only; no secondary blend applied. Intrinsic ≈ 44.5, Deck ≈ 48, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Recovers a Level 4 or lower Fiend from the GY, a recursion line that needs no searcher
- Legal in all four supplied formats; no legality penalty applied
- Single-copy slot with no garnet or lock requirement
Weaknesses
- Needs both a qualifying Fiend in the GY and a Fiend in hand to discard
- Produces one body per activation and has no opponent interaction
- Once-per-turn by name, so a second copy cannot be used the same turn
- The Spell can be responded to on activation (inferred from frame type, not evidence)
Counters / choke points
- Hand traps that respond to the Spell on activation (inferred)
- Board removal of the Special Summoned Fiend after resolution (inferred)
Best use
Fiend recursion for Dark World-style decks. Decks: Dark World, Danger!, Fabled. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: target a Level 4 or lower Fiend in the GY, Special Summon it, then discard a Fiend; once per turn by name; 305 recent decks, 1.24 copies per deck on average, 247 decks running one copy; Legal in TCG, OCG, MasterDuel, and DuelLinks
- Observed: 54.4% of decks are Dark World; 93.8% of decks with it also run The Gates of Dark World; No combo boards recorded for this card (0 appearances)
- Inferred: The route is live in most Dark World hands because the archetype is Fiend-heavy; Net card advantage is roughly even (recovers one Fiend, discards one Fiend); A standard hand trap can respond to the Spell on activation
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only legal copies is empty for all formats only one guide mention, as a tech card in a Fabled guide






